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How to Get Into F1 Sim Racing: Leagues, Games, and the Wheel You Need

Which F1 game to start in, which leagues run clean races, and the wheel worth your money (and the one that isn't). No hype, just the path.

Start with the current EA Sports F1 game, sign up for a mid-tier league on PSGL or WOR within your first month, and if you need a wheel, buy a Moza R5 bundle on PC or a Fanatec Gran Turismo DD Pro if you race on PlayStation. Skip the formula-shaped rim for now. Skip the Logitech G Pro entirely. And if a Logitech G29 or G923 is already sitting in your cupboard, do not replace it until you have finished one full league season on it.

That is the whole plan. Everything below is me defending it, because the standard advice on this subject is either “buy iRacing and a 15Nm base” from people who forgot what being new felt like, or a listicle of twelve wheels written by someone who has touched none of them. F1 sim racing is odd compared with the GT3 scene: the game most people race is a console-friendly title, controller players still win leagues in it, and the wheel is the least important of the three things in this article’s title. Spend your money in the order leagues, game, wheel, and you’ll get further for less.

The game question is already settled, mostly

If what you want is to race F1 cars against other people on a weeknight, with a calendar, standings and stewards, you play the EA F1 game. F1 25 is the one I’ve done the most laps in. The yearly entry changes the handling model more than it changes anything else, and the league scene moves to the new one every summer whether anyone likes it or not. It costs around $70 at launch and drops to around $30 within months. Cross-play has been in since F1 22, so a PS5 player and a PC player can share a lobby, which is why these leagues are so much bigger than anything on iRacing.

The handling is forgiving. Not arcade, but forgiving. You can brake a touch late into Turn 1 at Bahrain and the car will squirm and let you gather it up, where the iRacing Mercedes W13 would already be facing the pit wall. People who come from ACC complain that the F1 game feels floaty and the force feedback is thin on front-end detail, and both complaints are fair. The tyre model is also notorious for rewarding a very specific throttle-on-exit style that you only learn by copying faster people’s onboards. Live with it. This is where the racing is.

iRacing is the second answer, and it’s the right one if you care more about the physics than the F1 branding. The W13 and the older W12 are both there, plus the Super Formula SF23 and a proper single-seater ladder (Formula Vee, FF1600, Formula 4, F3, Super Formula Lights) that teaches you more about car control in three months than a year of the F1 game does. The catch is cost and loneliness. Subscription is around $13 a month, each car is around $12, tracks around $15, and the top-tier F1 car series have thin grids outside the European evening slot. You will spend a lot of time at Spa and Monza in the free content before you own enough tracks to run a season.

Assetto Corsa with the RSS Formula Hybrid mods deserves a mention because the cars are genuinely good, the mods cost about €6 each from Race Sim Studio, and it runs on a potato. But the league scene around it is small and self-organised. Treat it as a hot-lapping tool. Gran Turismo 7 has the Super Formula and the Red Bull X cars and nothing branded F1, so I’d only steer you there if you’re on PlayStation and the EA game’s online lobbies have burned you out. rFactor 2’s Formula Pro and Le Mans Ultimate aren’t where F1 people are, and ACC has no open-wheelers at all.

You can start on a pad, and I mean that

This bit annoys wheel owners, so here it is early. Several drivers on the F1 Esports grid and plenty of PSGL top-split racers run a controller. The F1 game’s handling and assists are built to make that viable, and a pad with steering linearity at 0 and a bit of deadzone tuned out is competitive to within a couple of tenths in most hands. If your budget is zero, do a league season on the pad and buy the wheel when you know you’re sticking around. You’ll also know exactly how much you want the wheel, which beats buying one in a late-night mood and finding it in the loft two years later.

Where the pad falls apart is consistency over a 50% race distance. Your thumb gets lazy at lap 20, lockups creep in, and the mental load of trail braking on a trigger is higher than on a pedal. That’s the real reason to move to a wheel. Raw pace is close either way. Holding pace with a car behind you for forty minutes is not.

How the leagues actually work

Three names cover most of it. PSGL (Premier Sim Gaming Leagues) is the biggest and most structured, with a dozen or more tiers per platform and a proper licence-point system. WOR (World Online Racing) is similar in size with slightly more relaxed vibes in the lower tiers. AOR (Apex Online Racing) is the oldest, a bit smaller than it used to be, and still runs tidy stewarding. All three live on Discord. All three ask you to post a time trial lap, usually at a nominated track with specific assists off, and they seed you into a tier from that. Be realistic about the time you post. Sandbagging into a lower tier is a known thing and people do get bumped.

A standard league night looks like this. One race a week, same evening, same time, usually around 8pm UK or a US-evening equivalent for the American divisions. An 18-minute short qualifying, then a 50% distance race in the upper tiers and 25% in the lower ones. Equal car performance on, so you’re not stuck in a Haas while the champion gets the Red Bull. Formation lap on, full damage, no ghosting, safety car on. Assists get stricter as you go up: the bottom tiers allow medium traction control and ABS, the middle tiers allow TC only, and the top splits allow nothing beyond automatic gears if you really insist.

Incidents are handled by a protest form and a steward who watches the replay from both cars. You’ll get penalty points, a grid drop or a time penalty, and three dirty races will get you relegated. This is the main difference from the public lobbies in the game, which are a demolition derby with a licence rating bolted on, and it’s why the game’s own Ranked mode isn’t a substitute for a league. Ranked is fine for learning racecraft against randoms. It will not teach you to leave space on lap one at Monaco with nineteen strangers all braking at the same point like a pre-school fire drill.

Two practical bits. Join the league Discord a fortnight before the season starts, because the sign-up windows are short and the good tiers fill. And use the league’s official practice lobbies in the days before the race; most of the mid-tier drivers who look fast are just the ones who did forty laps of the track on Tuesday.

The wheel, and why the usual spec fight doesn’t matter here

The F1 game needs about 360 degrees of rotation and feeds back a fairly crude signal. Compared with iRacing’s W13, which transmits every slip-angle change through the rim, the F1 game gives you weight, kerbs and a lightening when the rear goes. It does not need 15Nm, and most people who own 15Nm bases run the F1 game at 40 to 50 percent gain because the kerb spikes at Austria would otherwise take a thumb off. So the direct drive versus belt versus gear debate that eats r/simracing is less decisive here than anywhere else in sim racing.

It still matters, just not in the way the spec sheets say. Here’s how I’d rank the realistic options for someone starting from nothing.

WheelRoughlyPeak torqueConsolesMy take
Logitech G923around $250 on saleabout 2.2 Nm, gearedPS and Xbox versionsFine to start, notchy on centre, loud
Thrustmaster T248around $300about 3.5 Nm hybrid belt/gearPS and Xbox versionsQuieter than the G923, worse pedals
Thrustmaster T300RS GTaround $400about 3.9 Nm beltPlayStation onlySmooth, ageing, the fan whines
Moza R5 bundlearound $400 to $4505.5 Nm direct drivePC onlyBest value by a distance
Fanatec CSL DD / GT DD Proaround $350 base, around $600 PS bundle5 Nm, 8 Nm with Boost KitXbox (CSL DD), PS (GT DD Pro)Best console DD, support history is mixed

The Moza R5 bundle is my default pick on PC. It ships with the ES wheel, a round 11-inch rim with grippy rubber and enough buttons for the F1 game’s MFD, plus the SR-P Lite pedals, and the whole thing goes from box to driving in under half an hour. 5.5Nm is plenty. I run the F1 game at 100% in Pit House and 70% in-game and it’s as strong as I’d want for a sprint. Moza is the newer brand and the Pit House software had a rough first year, but it has been stable for a long while now and firmware updates don’t brick things. The gripe you’ll read most is that the R5 base is only sold as a bundle, so you can’t pick your own rim, and that the ES wheel’s paddles feel plasticky. Both true. Neither matters for a first season.

On PlayStation the Fanatec Gran Turismo DD Pro is the one. It’s the CSL DD with PlayStation licensing baked in, sold with the GT rim and the CSL pedals, and the 8Nm Boost Kit is an extra around $150 that I’d skip until you’ve driven the 5Nm for a few months. On Xbox the plain Fanatec CSL DD with the McLaren GT3 V2 rim does the same job. The quality of the feedback is a step above Moza’s R5 in the finer stuff, which you’ll notice more in iRacing than the F1 game. The thing everyone mentions, and they are right to, is Fanatec’s support reputation: long shipping delays, slow RMAs, the Black Friday 2023 mess. Corsair bought them in 2024 and things have improved since, but order from a regional store that lists stock, never a pre-order.

A Logitech G923 is the wheel most people already own, and the reason I said don’t replace it yet. The gear-driven centre has a notchy, slightly dead feel, Trueforce audio rumble is a gimmick I turn down to about 20, and it’s loud enough that your partner will know when you’ve gone off at Copse. But a G923 at 90% in-game strength drives the F1 game perfectly adequately, and I’ve seen tier-three PSGL podiums off one. Its pedals are the weak bit, and that’s a pedal problem rather than a base problem.

Where I’d steer you away is the Logitech G Pro. Around $1,000 for 11Nm direct drive, with a rim you can’t swap for anything outside Logitech’s own small catalogue. The torque is lovely. The price is roughly a Moza R9 plus a decent load-cell set plus a wheel stand, and you’d end up with a better rig. Same warning for Thrustmaster’s T818, which is good hardware stuck with worse software and fewer rims than Moza at a higher price.

The desk problem nobody warns you about

Direct drive on a desk is the first mistake I watch new buyers make. The clamp holds, but the desk doesn’t. An IKEA tabletop flexes visibly when a 5Nm base rides the Austria kerbs, and 8Nm will walk a lightweight desk across the floor. You end up turning the gain down to 50% to stop the wobble and wondering why you spent the money.

So budget for a stand. The Next Level Racing Wheel Stand 2.0 is around $250, folds up, and holds a CSL DD or R5 without creaking. The Playseat Challenge X is around $300, seats you lower in something closer to a single-seater posture, and folds flat behind a sofa. Neither is a long-term rig, but both get you to a place where the base can run at full strength. If you can only afford a wheel or a wheel plus stand, buy a cheaper wheel plus a stand.

Formula rims: not yet

A formula-shaped rim looks right and feels great at 360 degrees of rotation, and the real benefit is the rotary encoders: brake bias, differential, ERS mode and fuel mix on physical dials instead of tapping through the MFD with a d-pad while you’re braking for the hairpin. The Moza FSR at around $600 and the Fanatec Formula V2.5X at around $400 are both excellent at this.

But a round rim at 360 degrees works perfectly well in the F1 game. Your hands never cross. The encoders are a convenience. They don’t buy lap time, and $400 to $600 on a rim before you know you’ll still be doing this next year is how people end up with a Facebook Marketplace listing. Buy the formula rim as a reward after your second season.

Pedals, and the one upgrade that actually moves lap time

If there’s one place I’d push you to spend before you want to, it’s a load cell brake. The pedals in every bundle above (G923, T248, SR-P Lite) measure brake by how far you press. A load cell measures how hard. Your leg has muscle memory for pressure, not distance, so your braking becomes repeatable from lap 5 to lap 45. In the F1 game that’s the gap between managing a one-stop and locking the front left at the end of the back straight in Abu Dhabi on the final lap with a car behind.

The Thrustmaster T-LCM at around $230 works with everything via USB and is the usual first load cell. The Fanatec CSL Pedals Load Cell Kit at around $80 bolts onto the CSL pedals and is the cheapest way in if you went Fanatec. Moza’s full SR-P set with the load cell is around $200. Don’t buy a stiffer brake than stock until you’ve driven one for a month. The hard elastomer stacks are meant for people with a rigid cockpit, and on a wheel stand your heel slides before the pedal does.

Settings that save you a week of fiddling

For the F1 game on a Moza R5: 360 degrees in Pit House, Pit House FFB 100, in-game Vibration & Force Feedback Strength 70, On Track Effects 20, Rumble Strip Effects 30, Off Track Effects 20, Wheel Damper 5, Understeer Enhance off, steering saturation and linearity both 0. On a CSL DD or GT DD Pro: SEN to Auto, FF 100, NDP 15 to 20, NFR 0, NIN off, INT 3, then in-game strength around 60. On a G923: in-game strength 90 to 100, Trueforce 20, and accept that the centre feels dead compared with everything else on this page. Calibrate the in-game steering to match your base’s rotation, or the car will feel oddly slow in the hands no matter what you do.

For iRacing’s W13, let the sim map the car’s own rotation (it’s a bit over 360), let the auto FFB strength pick a gain, then back it off 10% from whatever it chooses. That car’s kerb strikes are vicious and clipping ruins the feel.

FAQ

Is F1 sim racing easier than GT3 sim racing? In the EA game, yes, to get going. The cars are stable, the assists are good, and leagues run 25% races in the lower tiers. In iRacing, no. The W13 and Super Formula are among the hardest cars on the service to drive in traffic because dirty air and tyre temperature behave realistically and punish you for following closely.

Do I need a PC for F1 league racing? No. PSGL, WOR and AOR all run PlayStation and Xbox divisions, and cross-play lobbies mean mixed grids. You’d need a PC for iRacing, Assetto Corsa mods, or any direct drive base other than the Fanatec GT DD Pro, the Xbox-compatible CSL DD, and the Moza R3 Xbox version.

How much does it cost to get started properly? On a pad with the game, around $30 to $70. With a wheel you can grow into, plus a stand so it works properly, budget around $650 to $750 (Moza R5 bundle or GT DD Pro plus a Wheel Stand 2.0). Add around $200 later for a load cell brake. Anything above that in your first year buys feel rather than lap time.

Buy this if, check this before you order

Buy the Moza R5 bundle if you’re on PC and want one purchase that covers wheel, pedals and base, and plan to stay in the F1 game plus a bit of iRacing. Buy the Fanatec Gran Turismo DD Pro if you’re on PlayStation and you’ve confirmed your region’s Fanatec store shows in-stock rather than pre-order. Buy nothing if you own a G923 already. Join a league tonight and check back in twelve weeks.

Before you order any of it, measure the desk you’ll clamp to and push down hard on the front edge. If it moves, add a stand to the basket or drop to a G923 or T248. Then go post a time trial lap at Bahrain with TC off, because the league sign-up form is going to ask for it, and the wheel won’t arrive for a week anyway.

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