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Featured image of post 007 First Light’s cars are surprisingly accurate, but the driving is all too brief

007 First Light’s cars are surprisingly accurate, but the driving is all too brief

No Mr. Bond, I expect you to drive. The post 007 First Light’s cars are surprisingly accurate, but the driving is all too brief appeared first on Tr

007 First Light has landed, and the racing crowd has understandably been poking at its cars — which, going by Traxion’s hands-on impressions, are more faithful than a Bond spin-off has any right to be. The catch is that the actual driving is over almost before it starts.

For those out of the loop, 007 First Light is a narrative action game built around a younger James Bond, not a racing title. But it does put you behind the wheel, and Traxion reckons the vehicles are surprisingly well observed — recognisable enough that people who know their cars will nod along rather than wince. The problem is quantity: the driving sequences are short, scripted set-pieces rather than anything you’d sink real time into, so the accuracy you’re admiring flashes past in a matter of minutes.

Why it matters to sim racers: it doesn’t, much, and that’s worth saying plainly. This isn’t a sim, it isn’t a racer, and nobody should buy it expecting wheel support or a handling model to master. What’s mildly interesting is the reminder that even studios with no racing pedigree are now bothering to model real cars with some care — the reference material and fidelity have become cheap enough that a stealth-action game can throw in believable machinery as set dressing.

If you were hoping First Light might scratch a driving itch between proper sim sessions, temper that. The cars look the part, but they’re a garnish on someone else’s dish, and the portions are tiny. Treat it as a spy game that happens to have some nicely rendered metal in it, and you won’t be disappointed — go in wanting to actually drive, and you will be.

Originally reported by Traxion.

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