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Three key features in BeamNG’s crucial PS5 and V0.40 releases

After testing BeamNG's upcoming PS5 release, we've outlined three key features to look forward to in the game's V0.40 update. The post Three key featu

BeamNG.drive is heading to PlayStation 5, and Traxion has had hands-on time with the console build ahead of launch. Off the back of that session, the outlet has picked out three features from the game’s upcoming V0.40 update that it reckons are worth watching.

The headline detail here is simply that the PS5 version exists and is far enough along to be put in front of press. BeamNG has spent well over a decade as a PC-only soft-body physics sandbox, and a console release is the biggest change in its history. Traxion frames both the PS5 port and V0.40 as crucial for the game, and it’s hard to argue with that framing: a console debut is a one-shot first impression with an audience that has never seen the physics model in action.

What the three features actually are, we’ll leave to the original piece, since the public summary doesn’t spell them out and we’re not going to guess. The full article walks through each one based on direct testing of the PS5 build.

Why it matters to sim racers: BeamNG has always been an odd fit in this space. It’s not a racing game, but its tyre, suspension and crash modelling are among the most convincing anywhere, and plenty of people use it as a driving sandbox with a wheel. If the PS5 version holds up and V0.40 brings meaningful upgrades across both platforms, it widens the pool of people who get to experience that physics engine. The caveat is the usual one with console ports of deep PC titles: performance, controls and mod access are where these things live or die, and none of that is proven until the release is out and in players’ hands. Worth reading Traxion’s impressions before getting excited.

Originally reported by Traxion.

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