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How to Sim Race F1: Games, Wheels, and Settings That Feel Like the Real Thing

A sim racer's plain answer to how to sim race F1: which game actually feels like an F1 car, what wheel to buy at each budget, and the settings that work.

The quick answer, since it is late and you want one: buy a direct drive base in the 5 to 9 Nm range, put a load cell brake under it, bolt both to something that does not flex, and run the F1 car in iRacing or the RSS Formula Hybrid mod in Assetto Corsa if you want it to feel like the real thing. If you mostly want to race the 2026 grid with the licensed liveries and the story mode, buy the same hardware and play F1 25, but go in knowing its force feedback is the weakest of the bunch and needs work in the menus before it stops feeling like a rubber band.

That is the whole article in one paragraph. The rest is why, and what I would not spend money on, because the “best F1 sim racing setup” listicles you have already scrolled past are mostly written by people who own none of it.

Which game actually feels like driving an F1 car

There are four realistic options and one of them is not a sim.

F1 25 (and 24, and 23, they are close relatives) is the game with the real cars, tracks and drivers. It is also a game first. The handling model has gotten better every year since the 2021 version, and on a direct drive wheel with the settings dialed in it is fine, but the force feedback is what people on r/simracing politely call “canned”. You feel what the game decides you should feel, not what the tires are doing. Understeer in particular is mushy until you turn the “understeer enhance” option off and drop the wheel damper to almost nothing. It has full controller support, a career mode, and 20-car online lobbies that are, to put it kindly, unregulated. If a friend told you they “sim race F1” and they are on a pad, this is what they mean.

iRacing is the one people mean when they say “the real thing.” The Mercedes W13 (2022 car) and the older W12 are the current F1 cars, and there is the Super Formula and the FIA F4 for working your way up. The tire model punishes you for overheating the fronts on a long stint, DRS zones and ERS deployment are modeled, and the ranked online racing with a safety rating is the actual reason anyone stays subscribed. The catch is cost: around $13 a month or roughly $110 a year on the annual deal if you catch it, plus about $12 per car and $15 per track, and the W13 is a mid-tier license so you have to earn your way up through Formula Vee and F4 first. That last part is a feature. Nobody in a W13 lobby is on their first week.

Assetto Corsa (the 2014 one, not Competizione, not EVO) with the RSS Formula Hybrid mods is the budget answer, and it is not a compromise. Race Sim Studio’s Formula Hybrid 2023 is about $6 on their site, the base game is often under $10 on sale, and the physics under a direct drive wheel are the closest I have felt to the onboard footage where the car snaps sideways over the Monza kerbs and the driver catches it with two inches of lock. No ranked online to speak of, so you are on Low Fuel Motorsport or racing the AI, which is excellent for practicing racecraft in your own time. No qualifier needed there. The AI is excellent.

Automobilista 2 has the Formula Ultimate Gen 2, which is an unlicensed current-era car, and rFactor 2 has the Formula Pro. Both have good physics. Both have smaller online populations than a Wednesday night pub quiz. Buy them when they are $8 on sale, not before.

Le Mans Ultimate and ACC are not F1 sims and I mention them only because someone will ask. Buy those for prototypes and GT3, and buy them later.

My actual recommendation: Assetto Corsa plus RSS first, because it costs $15 total and tells you whether you even like open-wheel driving. If you do, iRacing. Keep F1 25 for the career mode and for when friends who own a PS5 want to race you.

The wheel: skip the belt-drive tier entirely

The mistake I made in 2016, and the one I will try to talk you out of now, is buying a Logitech or a belt-driven Thrustmaster “to see if I like it.” I liked it, then I bought a direct drive base eleven months later, and the first wheel became a coat hook. In 2026 the price gap has closed to the point where the starter tier makes no sense unless you are on a console with no PC in the house.

The Logitech G923 is around $250 to $300 on sale. It is gear-driven. On an F1 car, which has fast, light steering that loads up sharply under braking and goes light again over a crest, the gear notchiness sits right in the frequency range where the detail should be. You feel the gears more than the tires. The Thrustmaster T300 (around $300) is belt-driven and smoother but weak, about 2.5 Nm, and it heats up and fades in a 30-minute race. Both have rubber-ish pedal sets with a potentiometer brake, which is the other half of the problem, and I will get to that.

Direct drive is where you should start, and it is not the $1,200 proposition it was five years ago.

BaseTorqueStreet priceNotes
Moza R5 bundle5.5 Nmaround $500 with ES wheel and SR-P Lite pedalsThe default answer for PC.
Fanatec CSL DD5 Nm (8 with boost kit)around $350 base, $500+ bundledXbox-ready. Support reputation is the issue.
Moza R99 Nmaround $440 baseThe sweet spot for F1 cars if you can mount it.
Simagic Alpha EVO Sport9 Nmaround $400 baseExcellent, smaller ecosystem of rims.

For F1 cars specifically I would stretch to the 9 Nm tier. A real F1 car has power steering and the rim loads are not huge, but the peaks are sharp: hitting the kerb at the Ascari chicane, the snap when the rear steps out at Copse. A 5 Nm base clips those peaks. You get the shape of the moment without the punch, and you learn to catch slides late. 9 Nm gives you headroom to run the base at 70 percent, which is where the motor stays linear and the detail lives.

On Moza versus Fanatec: Moza is the newer brand and there is a Discord’s worth of people who will tell you their Pit House software updates have broken something at least once. That is fair. But since Corsair bought Fanatec in 2024 the stories about six-week silences from support and orders shipping without the pedals have mostly stopped, and before that they were the entire personality of the brand. I have owned both. The Moza gets plugged in, updated once, and forgotten. The Fanatec is the one to buy if you are on Xbox, because Moza’s console support is PlayStation only and only on specific bases. On PS5, both work.

Someone on r/simracing will tell you that you need 15 Nm or more “for realism.” The people running 20 Nm Simucube bases for F1 cars are running them at 40 to 50 percent. You are paying $1,300 for headroom you will never use, and your desk certainly will not survive it.

Mounting is where the money actually goes

Here is the part that sinks more first direct drive setups than anything else: the clamp.

A 5 Nm base clamped to an IKEA desk is unpleasant. The desk top flexes a couple of millimeters on every direction change, the monitor wobbles, and all the detail you paid for turns into a low-frequency wallow that arrives a beat late. A 9 Nm base on that same desk is unsafe. I mean that literally; a friend’s Alex desk walked across the room during a 20-lap race at Suzuka. F1 cars make this worse because the steering inputs are quick and constant. In a GT3 you turn in once and hold it. In a W13 through Maggotts-Becketts you are sawing at it for four seconds.

Your options, in order of how much I would actually recommend them:

  1. A wheel stand like the Next Level Racing Wheel Stand 2.0 or the GT Omega Apex (around $200 to $300). Folds up, takes a DD base, fine up to 9 Nm with the pedals bolted on. The wheel deck still flexes a little under 9 Nm. You will notice it and then you will stop noticing it.
  2. An aluminium profile rig like the Trak Racer TR8 Pro or the Sim-Lab GT1 Evo (around $500 to $700 without a seat). This is where flex stops being a topic. Also where it stops fitting in a spare bedroom without a conversation.
  3. A desk with a proper mount plate and 5 Nm max. Workable, with caveats. It is fine if the desk is heavy and the base is small.

For an F1 car you also want the wheel low and closer to your chest than a GT setup, with your legs more horizontal. A wheel stand gets you most of the way there. The F1-style seating position with the pedals raised is a rig-only thing, and the “formula” rigs from Trak Racer and Sim-Lab that put your feet up are worth it only if you have decided F1 is the whole hobby, not one part of it.

The brake pedal matters more than the wheel

This is the one purchase where the community consensus is correct and not just repeated: a load cell brake changes how you drive more than upgrading from 5 to 9 Nm does.

A potentiometer brake measures how far you press. A load cell measures how hard. Braking an F1 car from 330 km/h into the Turn 1 at Bahrain is a 150 kg stab that tapers as the downforce bleeds off, and your leg can learn a pressure far more consistently than it can learn a position. The first week on a load cell you brake too late and too hard, lock the fronts, and think you have made a mistake. By week three your lap-to-lap braking points are within a metre and you cannot go back.

The Moza SR-P Lite with the load cell brake option is around $150 and comes in the bundle. The Fanatec CSL Pedals with the load cell kit are around $200. Both are fine. The pedal itself is plasticky and the SR-P Lite has a rubber elastomer stack that people swap for a stiffer one after a month. If you want the “real car” pedal, the Moza CRP2 (around $600) and the Fanatec ClubSport V3 (around $400) have the travel and stiffness to brake by feel with your whole leg, but they need a rig, because the force required will lift a wheel stand off the floor.

Skip the clutch. F1 cars only use it for the start, and you can bind that to a paddle.

The formula rim question

You do not need a formula-shaped wheel to sim race F1. A round 28 cm rim like the Moza ES that comes in the R5 bundle works perfectly well at 360 degrees of rotation. It just feels wrong, and after a few weeks you will want the yoke shape because it puts your hands where the game expects them and stops you clocking your knuckles on the rim rim during a quick catch.

The rims worth having: the Moza FSR (around $600) has a screen, a rotary set for ERS and brake bias, and is over-specified for an R5. The Fanatec ClubSport Formula V2.5X (around $400) is the classic and has the best paddles of anything under a grand. On a budget, the Fanatec McLaren GT3 V2 (around $200) is a GT-shaped rim that works well for formula cars and gets bundled with the CSL DD constantly. Simagic’s FX Pro is lovely and about $500 and I would not buy it unless you are already in their ecosystem.

The dry truth: the rim is the part everyone photographs and the part that changes lap time least. Buy the brake first.

Settings that make F1 cars feel right

Nobody’s default profile is right for open-wheel. Start here and adjust by a few points at a time, not by 20.

Rotation. Set the base to 360 degrees for F1 cars in F1 25 and Assetto Corsa. The real cars run somewhere around 360 to 400 lock to lock depending on the track. Some people run 320 at Monaco. In iRacing, leave the driver at 900 or 1080 and let iRacing handle it; the sim maps each car’s real steering lock automatically and you never touch it again. The single most common “my wheel feels twitchy” post is someone running 360 in the driver with iRacing set to something else.

Base strength. Moza R5 at 80 to 90 percent in Pit House, R9 at 60 to 70. CSL DD 5 Nm at 100 percent, 8 Nm at 70 to 80. Then set in-game gain so a big kerb strike is the only thing that reaches full torque. In iRacing, use the auto FFB button after a couple of laps; it sets the strength so the car’s peak load hits about 90 percent, and it is genuinely the smartest default in the hobby. Enable “reduce force when parked.”

F1 25 specifically. Vibration and force feedback strength at 60 to 70 on a direct drive base, never 100. On-track effects 25 to 35. Rumble strip effects 20 to 30. Off-track effects 15 to 25. Wheel damper 0 to 5. Understeer enhance off. Maximum wheel rotation in-game 360. Also drop the in-game steering linearity to zero and leave saturation at zero; if you find you cannot get full lock in the tight corners, that is the game’s rotation not matching the driver, not a linearity problem.

Moza Pit House extras. Road sensitivity 4 to 6 out of 10 for open-wheel, speed damping off entirely, wheel spring 0, natural inertia at 100 to 150 for the R5 so the rim does not feel weightless. Natural damping 5 to 10. Set the “steering wheel weight” to something low; the rims are light on a real F1 car and you want that.

Assetto Corsa with RSS. Gain 60 to 70 percent, minimum force 0 to 2 percent on DD, filter 0, road and kerb effects both at 0 to 10 because the physics already put those in the FFB and the “effects” sliders just add noise on top. Turn on the ffb clip app and check the meter; if it is hitting red in Parabolica, drop gain by 5.

What breaks, rattles, and annoys

Wheel base fans. The R5 has a fan that spins up under load and sounds like a small drone; it does not bother me but it bothers streamers. The CSL DD is silent and gets warm to the touch after an hour, which is fine.

Quick releases. The Moza QR is solid. The CSL DD ships with a plastic QR-Lite that flexes and clicks under 8 Nm, and the metal QR2 is a separate $80 purchase that should have been in the box. Everyone on the Fanatec subreddit has an opinion about this and the opinion is the same.

Pedal creep. The SR-P Lite slides on hard floor. Put it on a rubber mat or bolt it to the stand. Any pedal set on carpet will move.

Cable management on a formula rim. The coiled cable between rim and base is short and if you run 360 degrees it is fine, but set 900 by mistake on the round wheel and you can yank the connector.

Software. Fanatec’s driver installs cleanly. Moza’s Pit House is better than it was but still occasionally forgets a profile after a firmware update, so screenshot your settings. Both brands’ apps want to be open while you drive.

FAQ

Is F1 25 realistic enough to count as a sim? It is a simcade. With a wheel, assists off, and the settings above, it is a satisfying drive and the cars behave plausibly. Compared with iRacing’s W13 it is more forgiving on the throttle, gives less feedback through the wheel, and the tire wear is a slider rather than a model. Plenty of good drivers race it seriously. It is just not where you learn what the car is actually doing.

Do I need a formula-style wheel to sim race F1? No. A round rim at 360 degrees works, and a GT-shaped rim like the McLaren GT3 V2 is a fine middle ground. The formula rim is a comfort and immersion upgrade you buy after the load cell brake.

How much torque do I need for F1 cars? 5 Nm is the floor and it is fine on a desk if the desk is heavy. 8 to 9 Nm is the sweet spot and needs a stand. Anything over 12 is for people who already own a rig and want to run the base at half strength. Torque above that number is bragging.

Buy this if, and check this before you order

Buy the Moza R5 bundle with the SR-P Lite load cell option if you are on PC, have around $500, and want one purchase that does not need replacing for years. Add a wheel stand when the desk starts to move.

Buy the Fanatec CSL DD with the boost kit and the McLaren GT3 V2 rim if you are on Xbox, or already own Fanatec pedals.

Buy the Moza R9 on a GT Omega Apex or an aluminium profile rig if you know F1 is the thing and you have the floor space.

Before you order any of it, check three things. Measure your desk thickness against the clamp range, because the CSL DD clamp tops out around 50 mm and the R5 table clamp is a separate part that does not always come in the bundle. Confirm which console your base supports, since Moza is PlayStation only and only for the R3, R5, and R9 with specific rims, and the Fanatec Xbox licence lives in the rim, not the base. And install Assetto Corsa with the RSS Formula Hybrid this week, before the wheel arrives, so the first time you drive a properly modeled F1 car it is the physics that surprise you and not the hardware.

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